Sonea is a normal teenaged girl living in the slums of Imardin when the magicians do their yearly perge of all the unwanted in the city. Furious, Sonea joins in with her trouble making gang friends to hurl stones at the magicians, not expecting anything to happen since they are cloaked in magic. When Sonea's stones goes through one of the magician's sheilds and renders him unconcious, the magicians stop what they are doing to find this mysterious girl who has powers that they are unaware of.
Stunned, Sonea enlists her friend Cery's help in hiding her from the magicians lest they find and kill her. Now it is a game of cat and mouse between Sonea and the magicians to see who can keep running the longest. | ||
Plot & Themes Tone of book - very upbeat FANTASY or SCIENCE FICTION? - fantasy world/fantasy past Coming of age Yes Magical Beings/Mental/Magical/Powers Yes magical powers: Is this an adult or child's book? - Adult or Young Adult Book Descript. of chases or violence - 20 % planning/preparing, gather info, debate puzzles/motives - 30 % Feelings, relationships, character bio/development - 40 % Descript. of society, phenomena (tech), places - 10 % Main Character Identity: - Female Profession/status: Age: - a teen Main Adversary Identity: - an organization Age: - long-lived adults Profession/status: Has magical powers? Yes How much of work is main antagonist actually present in: - throughout most of the book. How sensitive is this character? Sense of humor - Strong but gentle sense of humor Intelligence - Smarter than most other characters Setting Terrain Takes place on Earth? Yes Writing Style Accounts of torture and death? - generic/vague references to death/punishment How much dialogue? - roughly even amounts of descript and dialog |