Johnny Maxwell is surprised and puzzled when the aliens in the computer game he is playing send him a message saying they want to discuss terms for peace. It takes a while for him to accept that it is a genuine message, and before too long he finds himself in a struggle to convince Sigourney, an obnoxious but very smart girl who is the top player in the game, to stop killing the aliens and help him help them get back home. Meanwhile, the alien commander finds herself in deep trouble for having sent out the peace message and Johnny and Sigourney have to enter the alien spaceship and rescue her before Johnny can lead the aliens home and out of harms way. | ||
Plot & Themes Tone of book - humorous or laughable FANTASY or SCIENCE FICTION? - science fiction story Coming of age Yes Youngster becomes - guardian of justice Is this an adult or child's book? - Kid's book (ages 7-14) Cultural problems, alien culture Yes Descript. of chases or violence - 20 % planning/preparing, gather info, debate puzzles/motives - 20 % Feelings, relationships, character bio/development - 30 % Descript. of society, phenomena (tech), places - 30 % Main Character Identity: - Male Profession/status: Age: - a kid Main Adversary Identity: - Female Age: - a kid Profession/status: Eccentric: Yes How much of work is main antagonist actually present in: - an average amount How sensitive is this character? Intelligence - Smarter than most other characters Setting Earth setting: - 20th century Spaceship setting: - alien spaceship Takes place on Earth? Yes Takes place in spaceship? Yes Writing Style Accounts of torture and death? - no torture/death scientific jargon? (SF only) - none/very little science jargon needed How much dialogue? - significantly more descript than dialog |