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Author Paul Stewart and Chris Riddell booklist (click here)

Book Review By Phoenix Rye
The Edge Chronicles: Stormchaser by Paul Stewart and Chris Riddell

In this second book, Twig has now become a crew member on the sky ship Stormchaser. He's eager to learn how to fly the ship, but on his first try he accidentally cripples the ship. To pay for the repairs, the captain is forced to go on a quest to find stormphrax, an extremely heavy substance that is used to weigh down the floating city of Sanctaphrax. In order to find stormphrax, Stormchaser and its crew must mark the spot where a bolt of lightning strikes the ground in the Twilight Woods, where it then turns into a solid. The guild that has been making a huge profit from manufacturing chains to anchor Sanctaphrax down don't want the Stormchaser's crew to succeed, and they employ the mutinous quartermaster Slyvo Spleethe to prevent the Stormchaser from succeeding. When the captain refuses to abandon his seemingly doomed sky ship, Twig must take the responsibility of leading the rest of the crew out of the treacherous Twilight Woods, through the deadly Mire, and back to Sanctaphrax, with enough stormphrax to keep Sanctaphrax earthbound.


Plot & Themes
Tone of book - very upbeat
FANTASY or SCIENCE FICTION? - fantasy world/fantasy past
Explore/1st contact/ enviro story Yes
Explore:
Training/Apprent. Yes
Working up the ranks of...
Is this an adult or child's book? - Kid's book (ages 7-14)
Descript. of chases or violence - 20 %
planning/preparing, gather info, debate puzzles/motives - 20 %
Feelings, relationships, character bio/development - 30 %
Descript. of society, phenomena (tech), places - 30 %

Main Character
Identity: - Male
Profession/status:
Age: - a teen

Main Adversary
Identity: - Male
Age: - 40's-50's
Profession/status:
How much of work is main antagonist actually present in: - a moderate amount
How sensitive is this character?
Sense of humor - Cynical sense of humor
Intelligence - Smarter than most other characters

Writing Style
Accounts of torture and death? - generic/vague references to death/punishment
How much dialogue? - roughly even amounts of descript and dialog
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