Score, Renald, and Pixel are three teenagers from alternate worlds located on the edge of a mystical reality called the Diadem. When the teens start exhibiting strange abilities, they are taken by mythical creatures to another world in the Diadem where a wizard schools them in the use of their magic. During their stay, the three find strange puzzles, codes and clues that allow them to perform powerful spells, solve mysteries about each other and outwit a powerful being intent on turning the young magic users into pawns for his dreams of universal conquest. | ||
Plot & Themes Tone of book - very upbeat FANTASY or SCIENCE FICTION? - fantasy world/fantasy past Coming of age Yes Youngster becomes - a powerful magician Is this an adult or child's book? - Kid's book (ages 7-14) Descript. of chases or violence - 20 % planning/preparing, gather info, debate puzzles/motives - 50 % Feelings, relationships, character bio/development - 10 % Descript. of society, phenomena (tech), places - 20 % Main Character Identity: - Male Profession/status: Age: - a teen If magical mental powers: - can cast many different spells - can grant wishes Main Adversary Identity: - Male Age: - long-lived adults Profession/status: Has magical powers? Yes Eccentric: Yes How much of work is main antagonist actually present in: - a substantial amount How sensitive is this character? Sense of humor - Mostly serious with occasional humor Intelligence - Very much smarter than other characters Setting A substantial portion of this book takes place on a non-Earth planetary body: - humans in a primitive/fantasy society - very controlled society Planet outside solar system? Yes Writing Style Accounts of torture and death? - generic/vague references to death/punishment How much dialogue? - significantly more dialog than descript |