This is the third Artemis Fowl book. Artemis Fowl is a teenage criminal mastermind. However, his father will soon be coming back home, which means that Artemis will have to quit his criminal activities. Before he does this, he decides he has time for one more adventure, something that may restore the Fowl family fortune. He has created the C Cube, a powerful computer based on fairy technology. He plans on making a deal with a businessman named Jon Spiro, but the deal goes sour, and Artemis suddenly finds himself in need of help from the very beings he stole the technology from: the fairies. | ||
Plot & Themes Tone of book - cynical or dry-wit FANTASY or SCIENCE FICTION? - science fiction story Coming of age Yes Youngster becomes - a great scientist Is this an adult or child's book? - Kid's book (ages 7-14) Descript. of chases or violence - 30 % planning/preparing, gather info, debate puzzles/motives - 20 % Feelings, relationships, character bio/development - 30 % Descript. of society, phenomena (tech), places - 20 % Main Character Identity: - Male Age: - a teen Really unusual traits? Main Adversary Identity: - Male Age: - 40's-50's Profession/status: How much of work is main antagonist actually present in: - a moderate amount How sensitive is this character? Intelligence - Very much smarter than other characters Setting Earth setting: - current (early 21st century) Takes place on Earth? Yes Writing Style Accounts of torture and death? - generic/vague references to death/punishment How much dialogue? - roughly even amounts of descript and dialog |