|Plot Summary of The Gates of Winter|
Bantam, August 2003, 6.99, 592 pp.
War is coming to the medieval world of Eldh, a place where people fight using swords and magic. Mohg, Lord of Nightfall, plans to remake his home planet in his image. His minion, the Pale King toils at opening the Rune Gate so that his hordes can sweep through and prepare it for Mohg's return. Mohg and the Pale King also work with Duratek on Earth to open a portal to Eldh so that Mohg can return and the corporation can exploit the wealth of Eldh.
Runebreaker Travis Wilder travels to Earth to destroy Duratek and the gate. According to the prophecy, Travis will save and destroy Eldh at the last battle. His friend, Grace Beckett, witch queen of an ancient lineage marches to the Gravenfist Keep with five hundred warriors and a coven of witches. They must hold back the hordes of the Pale King if he opens the Rune Gate until the Warriors of Vathris arrive for the last battle. If Travis, Grace, the warriors and witches work together they might defeat the dark forces that threaten Eldh.
Book five in “The Last Rune” series is an exciting swords and sorcery tale in the tradition of the Lord of the Rings and The Sword of Shannara trilogies. The villains in THE GATES OF WINTER are really caricatures of evil, but the heroes are fully developed people that will endear themselves to the reader. Fans of the series or epic fantasy will enjoy this tale and look forward to book six, THE FIRST STONE in which readers will finally learn what is the secret connection that ties Earth with Eldh.
This synopsis report prepared by Harriet Klausner
|Chapter Analysis of The Gates of Winter|
Ratings are on a 1-10 scale (Low to High)
Composition of Book
Descript. of chases or violence - 10%
planning/preparing, gather info, debate puzzles/motives - 40%
Feelings, relationships, character bio/development - 30%
Descript. of society, phenomena (tech), places - 20%
Tone of book
- suspenseful (sophisticated fear)
FANTASY or SCIENCE FICTION?
- fantasy world/fantasy past
Political power play
- saving govt/kingdom from external overthrow
Mental/magical powers focus
- magical powers (general)
- coping with mental/magical powers
- during "Tolkien" (fairytime) times
Takes place on Earth?
Accounts of torture and death?
- generic/vague references to death/punishment
How much dialogue?
- significantly more dialog than descript
Note: the views expressed here are only those of the reviewer(s).
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