|Plot Summary of The Game of Sunken Places|
Gregory knows his Uncle Max is not quite normal, so when he and his friend Brian go to visit and Uncle Max comes to pick them up in a horse-drawn carriage, he's not surprised. It doesn't surprise him that Uncle Max makes the boys wear knickerbockers, or that the only talking allowed at meal times is Uncle Max's mutterings. He is, however, surprised when he finds out that the boys will be expected to play a game while they're visiting, with the forest and mountains as the game board and Brian and Gregory as the game-pieces. He's even more shocked when he discovers what's at stake - if the boys lose, it could mean that an entire race of elf-like creatures will be exiled from their home forever. With this in mind, the boys try their best to beat the other player before the sand in the game's hour glass runs out.
This synopsis report prepared by Phoenix Rye
|Chapter Analysis of The Game of Sunken Places|
Ratings are on a 1-10 scale (Low to High)
Composition of Book
Descript. of chases or violence - 20%
planning/preparing, gather info, debate puzzles/motives - 40%
Feelings, relationships, character bio/development - 20%
Descript. of society, phenomena (tech), places - 20%
Tone of book
- very upbeat
FANTASY or SCIENCE FICTION?
- fantasy story on current Earth
Repressive society story
- has game where people are hunted
Is this an adult or child's book?
- Kid's book (ages 7-14)
- a teen
Accounts of torture and death?
- no torture/death
How much dialogue?
- roughly even amounts of descript and dialog
Note: the views expressed here are only those of the reviewer(s).
Use our site!
Search for your favorite town
Trade Links with Us!
Most recent discussions:
General Book Talk
Book writing discussion
Off-topic message board
Aline Countess of Romanones
Mark C. Ross
David R. Palmer
Graham D. Watson
More message boards
Our Chief Librarian