Grampa In Oz Book Summary and Study Guide

Detailed plot synopsis reviews of Grampa In Oz

Long ago, the Kingdom of Radbad, in the southwest corner of the Quadling Country, used to supply all the dress goods in Oz. But King Fumbo spent all his money on books and tobacco, and the population shrank from 2700 to 27. One day, a violent wind storm blows Fumbo's head away. Grampa, an old soldier with a wooden leg and veteran of 980 battles, joins the king's son, Prince Tatters, on a mission to find his father's head and seek his fortune. They are joined by an iron weather cock blown in from Kansas by the storm, whom they name Bill. Over the next few days, Grampa, Tatters, and Bill are waylaid by bandits, fall down a cavern to the Garden of Gorba (where they meet a beautiful floral fairy named Urtha, who joins their group), and have further adventures on islands of fire and ice.
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Meanwhile, Princess Dorothy gets lost outside the Emerald City with Toto and meets Percy Vere, the Forgetful Poet of Perhaps City, who is searching for his kingdom's lost princess. The two different parties eventually meet and find themselves buffeted in the Kingdom of Play, as well as having to outsmart the old and ugly wizard of Perhaps City, Abrog. Thompson published this, her fourth Oz book, in 1924.
The review of this Book prepared by David Loftus

In the Land of Oz anything can happen -- which is why when Prince Tatters of Ragbad learns his father King Fumbo has lost his head in a storm leaving his body running around the castle, the young prince decides to leave Ragbad in search of his father's missing head, a fortune, and a princess. Accompanied by the old soldier Grampa and Bill, an iron weathercock brought to life by a lightning storm, Tatters' journeys take him to a Wizard's Garden where he awakens Urtha, a lovely fairy girl made of flowers. With the help of his old and new friends, Tatters survives harrowing adventures through a live volcano and glacier kingdom, but fails to find the objects of his quest.

But when Tatters runs into Princess Dorothy Gale, who is on a quest of her own to find the missing princess of Perhaps City, he learns some startling news about one of the members of his party that could affect the outcome of his quest and the future of his kingdom.

The review of this Book prepared by Michael Jung

Chapter Analysis of Grampa In Oz

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Plot & Themes

Composition of Book Descript. of chases or violence 10%planning/preparing, gather info, debate puzzles/motives 30%Feelings, relationships, character bio/development 20%Descript. of society, phenomena (tech), places 40% Tone of book    -   humorous or laughable FANTASY or SCIENCE FICTION?    -   fantasy world/fantasy past Explore/1st contact/ enviro story    -   Yes Explore:    -   exploring a CUTESY fantasy world Is this an adult or child's book?    -   Kid's book (ages 7-14)

Main Character

Identity:    -   Male Profession/status:    -   Prince/Nobleman/King    -   warrior/knight Age:    -   a teen


Terrain    -   Forests Earth setting:    -   20th century    -   during "Tolkien" (fairytime) times Takes place on Earth?    -   Yes

Writing Style

Accounts of torture and death?    -   no torture/death scientific jargon? (SF only)    -   none/very little science jargon needed How much dialogue?    -   roughly even amounts of descript and dialog

Books with storylines, themes & endings like Grampa In Oz

Ruth Plumly Thompson Books Note: the views expressed here are only those of the reviewer(s).
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