Owen Pitt, now a full member of Monster Hunter International, must defend himself and his friends from a death cult who want to sacrifice him to their gods. Owen Zastava Pitt has been promoted to a squad leader at Monster Hunter International after his defeat of the Old Ones. These extra-dimensional entities demand that he pay in blood. Hoping to gain the favor of the Old Ones by sacrificing Owen, the Sanctified Church of the Temporary Mortal Condition are amassing supernatural forces to capture him. Led by a Necromancer known as the Shadow Man, this cult is set to declare an all out war on MHI.
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Owen and his team go to Mexico to eliminate a Chupacabra infestation. After they easily handle the creatures, they return to a resort booked for them by MHI for some relaxation. Owen is attacked by The Shadow Man and is unable to defeat him. Unless a light is shined directly on him, the Shadow Man becomes incorporeal. Unable to rely on his eyes or his guns, Owen is forced to flee.
Upon returning to the MHI compound, it is revealed that the Shadow Man is wanted by the government funded Monster Control Bureau. The Bureau plans to use Owen as bait to lure him and his cult out so they can be arrested. The MCB puts Agent Franks, a modern day Frankenstein's Monster, in charge of his protection. Owen and Franks have met previously and he has never gotten along with the stony faced agent.
Knowing about the trap, the cult sends two powerful spirit entities after Owen's brother. When Owen finds out about the plan he rushes to save his brother, much to the dismay of the agent protecting him. His brother is a famous guitarist and the two creatures crash into the concert to try and abduct him. Owen manages to save him, but there is so much destruction caused that his brother is kicked out of his band. His brother, Mosh, has always wanted to be a musician and he hates Owen for losing him his dream job.
Owen's family is brought to the MHI compound for their protection. The grounds of the compound are protected from undead creatures by a magical ward stone located underneath the complex. The cult knows about this ward stone because of a mole planted in Owen's government appointed detail. The mole then incapacitates Owen and removes the ward. The compound is immediately set upon by hundreds of undead soldiers. While the hunters battle it out with this army, Mosh is taken prisoner.
Outside of the compound is a clan of Orcs that live under MHI protection. The battle moves there and it is there that the cult contact MHI. They cut off Mosh's fingers and send them through a portal to Owen and his family. Distracted by the portal, Owen does not notice a zombie as it comes up behinds him. He is bitten and, knowing that his life will soon end, he trades himself for his brother's safe return.
The hunters aren't willing to let Owen be sacrificed to the Old Ones. They mount a full assault on the cult's lair. A major battle ensues with both sides suffering heavy casualties. In the end Agent Franks is sent through a portal into the dimension of the Old Ones where he detonates the ward stone, killing one of the supposedly invincible Old Ones.
Best part of story, including ending:
Once again, Larry Correia demonstrates his mastery over action sequences. This book has trimmed away the unnecessary exposition of it's predecessor and replaced it with over the top action. These scenes draw you in and are impossible to put down until you've finished.
Best scene in story:
My favorite scene is when Owen goes to save his brother from the concert. The two have not seen each other in a long time and this high tension situation doesn't make for the best reunion. Watching these two competitive brothers argue while being chased across the city by invisible creatures is a high point of the book in regards to both action and character development.
Opinion about the main character:
Owen is portrayed as a perfect soldier in this story. He can overcome most obstacles with his fist and his guns. The reader never fears for his safety because he seems indestructible. It's fun to root for a perfect soldier for a little while, but eventually you want there to be a danger to him that he might not overcome.