|Plot Summary of The End of the Matter - Flinx of the Commonwealth 4|
Book 3 of Flinx and Pip. After killing a Qwarm, then inheriting an alien so strange, nobody has heard or ever seen one before, Flinx decides to go to Alaspin in search of clues to his father. There he is saved by two old friends who have been searching for his alien. They think he holds the secret to saving three worlds. Flinx gets answers about his father, but ends up going after a alien "save the galaxy" machine.
This synopsis report prepared by Ed Phillips
|Chapter Analysis of The End of the Matter - Flinx of the Commonwealth 4|
Ratings are on a 1-10 scale (Low to High)
Composition of Book
Descript. of chases or violence - 40%
planning/preparing, gather info, debate puzzles/motives - 30%
Feelings, relationships, character bio/development - 20%
Descript. of society, phenomena (tech), places - 10%
Tone of book
- very upbeat
FANTASY or SCIENCE FICTION?
- science fiction story
Explore/1st contact/ enviro story
Is this an adult or child's book?
- Adult or Young Adult Book
- a teen
- futuristic human freighter/transport
A substantial portion of this book takes place on a non-Earth planetary body:
- humans in a futuristic society
- inhabited by friendly aliens
- unfriendly aliens
- primitive aliens
- empty, or nearly empty world
Planet outside solar system?
Takes place in spaceship?
Accounts of torture and death?
- explicit references to deaths
scientific jargon? (SF only)
- a significant amount of technical jargon
How much dialogue?
- significantly more descript than dialog
Note: the views expressed here are only those of the reviewer(s).
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