|Plot Summary of The Kingdom Keepers|
|"At the beginning of this book, five young teens are tapped as models for theme park "guides." Using a cutting-edge technology called DHI, Finn Whitman and four other kids are transformed into hologram projections that guide guests through the park.
But soon, they start having strange, very real dreams. It seems the new technology has unexpected effects that transport these teens in their DHI form into the Magic Kingdom at night. They find themselves pitted against Disney villains that threaten both the future of Walt Disney World and the stability of the world outside its walls.
Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him the park is in grave danger. LA mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more. "
SM Tate, Resident Scholar
|Review Analysis of The Kingdom Keepers|
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Ratings are on a 1-10 scale (Low to High)
Composition of Book
Descript. of chases or violence - 30%
planning/preparing, gather info, debate puzzles/motives - 40%
Feelings, relationships, character bio/development - 10%
Descript. of society, phenomena (tech), places - 20%
Tone of book
- suspenseful (sophisticated fear)
FANTASY or SCIENCE FICTION?
- fantasy story on current Earth
Kind of alteration:
- turned into/from a robot/computer
Is this an adult or child's book?
- Adult or Young Adult Book
- a kid
- current (early 21st century)
Takes place on Earth?
Accounts of torture and death?
- generic/vague references to death/punishment
How much dialogue?
- roughly even amounts of descript and dialog
Note: the views expressed here are only those of the reviewer(s).
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