The Misspellers Book Summary and Study Guide

Detailed plot synopsis reviews of The Misspellers

When two twelve-year-olds, Carlin and Jack, nose around the smelliest house in the neighborhood, they make a terrible mistake. They cast a “misspell” that pulls Jack's mind out of his head and into a computer. He finds he can jump into anything with a bit of technology, a cellphone, a watch, a sportscar. But how, then, does he get back into his body?
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The review of this Book prepared by Jenny Englert

Chapter Analysis of The Misspellers

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Plot & Themes

Composition of Book Descript. of chases or violence 30%planning/preparing, gather info, debate puzzles/motives 20%Feelings, relationships, character bio/development 40%Descript. of society, phenomena (tech), places 10% Tone of book    -   very upbeat FANTASY or SCIENCE FICTION?    -   science fiction story Robots, Computers, VR    -   Yes Robot, PC, VR Plotlets:    -   good computer AI Is this an adult or child's book?    -   Kid's book (ages 7-14) Family relations    -   Yes

Main Character

Identity:    -   Male Profession/status:    -   student Age:    -   a kid


Earth setting:    -   20th century Takes place on Earth?    -   Yes

Writing Style

Accounts of torture and death?    -   no torture/death scientific jargon? (SF only)    -   none/very little science jargon needed How much dialogue?    -   roughly even amounts of descript and dialog

Books with storylines, themes & endings like The Misspellers

Michael J. Martineck Books Note: the views expressed here are only those of the reviewer(s).
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