The Most Dangerous Game Book Summary and Study Guide

Detailed plot synopsis reviews of The Most Dangerous Game

Rainsford is a very successful and famous hunter on his way to the Amazon to hunt jaguars with his friend Whitney. One night he falls off the ship that is taking them there and washes up on the shore of an island that is spoken ill about by sailors. On the island he discovers a mantion owned by two Cossacks, Ivan and General Zaroff. Zaroff, who is also a hunter describes to Rainsford his choice to hunt humans instead of animals because they can reason, which makes them more dangerous and more exciting to hunt than other animals. He offers Rainsford the choice-either be hunted by himself or be tortured by Ivan. Rainsford gets hunted. After the hunt has gone on for two days, Rainsford decides to sneak into the mansion for a final confrontation with Zaroff.
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The review of this Book prepared by jack

Sanger Rainsford is a celebrated hunter from New York City. He has trekked all over the globe hunting dangerous animals. Now he is on a yacht in the Caribbean, in search of big game. When his friend remarks that hunting is not a very good sport for the prey, Rainsford expresses indifference. "The world is made up of two classes--the hunters and the huntees," Rainsford tells his friend. That night he falls off the yacht and washes ashore on a mysterious island. Rainsford meets the island's sole inhabitant, General Zaroff. Zaroff has built a mansion on the remote island and lives there with only a servant. Zaroff is also a hunter, and he invites Rainsford for dinner while awaiting rescue. Zaroff mentions that he has hunted the most dangerous game. His island is designed to wreck ships, and the crew serve as his game. He gives Rainsford a choice: be hunted or be tortured.
The review of this Book prepared by T. M. C.

Chapter Analysis of The Most Dangerous Game

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Plot & Themes

Composition of Book descript. of violence and chases 50%Planning/preparing, gather info, debate puzzles/motives 20%Feelings, relationships, character bio/development 10%How society works & physical descript. (people, objects, places) 20% Tone of story    -   scarey (primal ax-wielding fear) Time/era of story:    -   1900-1920's Kid or adult book?    -   Adult or Young Adult Book Crime Thriller    -   Yes General Crime (including known murderer)    -   Yes If story PRIMARILY about main chr. being hunted...    -   game where people hunted

Main Character

Gender    -   Male Profession/status:    -   wealthy    -   explorer Age:    -   20's-30's    -   60's-90's Ethnicity/Race    -   White/American


Jungles?    -   Yes Jungles    -   quicksand Island?    -   Yes Island:    -   Mean guy who wants to hunt/mutate    -   stranded    -   Caribbean Island Misc setting    -   fancy mansion

Writing Style

Accounts of torture and death?    -   generic/vague references to death/punishment Unusual forms of death    -   eaten Unusual form of death?    -   Yes Amount of dialog    -   significantly more dialog than descript

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