This single-volume epic fantasy tells the story of Althalus, a highly talented thief who prides himself upon being the best of his trade.
Attracted by the riches of the modern cities of the plains, Althalus gets out of his frontierland to rob the wealthy merchants of their goods. But after several fruitless attempts to break in luxurious houses, he has to realize that his luck, which he's been counting on for so many years, has turned sour on him. And he soon finds himself on the run.
And as he's resting in Nabjor's camp in the remote forests of Hule, drowning his sorrows in home-brewed mead, he is accosted by a cloaked stranger named Ghend. The man has heard of his exploits and hires him to go to the House at the End of the World to steel a book. But on arriving there, Althalus meets a mysterious talking she-cat. After locking him in, she starts teaching him how to read the Book.
And so he'll stays in the House much longer than expected, and after several years, Althalus and the cat he now calls Emerald, because of her green eyes, finally set out on a quest to find a sacred dagger. The runes carved on the blade are supposed to help them pick up allies in their oncoming war against Daeva, Deiwos's brother and enemy, and his minions.
Although The Redemption of Althalus is written in a relatively light and comic tone, the battle scenes are complex and well developed, the characters touchingly natural. The way the Eddings use magic and the teleporting doors of the House makes the plot unpredictable and funny, and even tough it turns out a little bit silly at times, the book is a real page turner and perfectly achieved its goal: it entertained me!
This report prepared by crooty