|Plot Summary of The Misspellers|
When two twelve-year-olds, Carlin and Jack, nose around the smelliest house in the neighborhood, they make a terrible mistake. They cast a “misspell” that pulls Jack's mind out of his head and into a computer. He finds he can jump into anything with a bit of technology, a cellphone, a watch, a sportscar. But how, then, does he get back into his body?
This synopsis report prepared by Jenny Englert
|Chapter Analysis of The Misspellers|
Ratings are on a 1-10 scale (Low to High)
Composition of Book
Descript. of chases or violence - 30%
planning/preparing, gather info, debate puzzles/motives - 20%
Feelings, relationships, character bio/development - 40%
Descript. of society, phenomena (tech), places - 10%
Tone of book
- very upbeat
FANTASY or SCIENCE FICTION?
- science fiction story
Robots, Computers, VR
Robot, PC, VR Plotlets:
- good computer AI
Is this an adult or child's book?
- Kid's book (ages 7-14)
- a kid
- 20th century
Takes place on Earth?
Accounts of torture and death?
- no torture/death
scientific jargon? (SF only)
- none/very little science jargon needed
How much dialogue?
- roughly even amounts of descript and dialog
Note: the views expressed here are only those of the reviewer(s).
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