Del Rey, Dec 2001, 24.00, 544 pp.
The world remains in peril as the Dark Lord, though somewhat repelled, has established four weirgates to absorb the magick that makes this realm survive. As Eleanor the Wit'ch and her allies argue over what to do next, time slips away. Finally, they agree to break into three teams to attack the Dark Lord's minions at the weirgates in which the ultimate evil is not residing. All know if successful and if they survive, there remains the ultimate battle at the fourth weirgate where the Dark Lord awaits their presence.
The four foes spread across the orb include a basilisk, a manticore, a wyvern, and a griffin. Though Eleanor and her cohorts contain elemental magic to bring the war to their enemy, each member knows the danger and the probability of death, but no option remains as the quest to save the realm leaves no choice. Now the adventure continues.
WIT'CH GATE, the fourth tale in James Clemens series “The Banned and the Banished”, is an exciting epic fantasy that is a magical element or two stronger than most tales in the genre. Though several twists freshen up the story line, the plot is similar to many of the genre's novels. It is the characters, especially Eleanor, who make this adventure spring to life as readers can feel her frustrations, fears and need to triumph over the evil Dark Lord. Mr. Clemens provides the audience with quite a thriller that still has a weirgate to traverse.
This synopsis report prepared by Harriet Klausner