Magician's Gambit - Belgariad 3 Book Summary and Study Guide

Detailed plot synopsis reviews of Magician's Gambit - Belgariad 3

Not long ago, Garion was just a boy living in a farm, together with his Aunt Pol. Every now and then they would have a visit from an old man, Mister Wolf, who would come and talk to Pol. Garion felt happy and safe in the farm, and enjoyed listening to Mister Wolf's stories about the world.
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All that changed when Mister Wolf showed up with disturbing news about a theft, Pol and Belgarath decide to leave the farm, taking Garion with them. Durnik, the blacksmith in the farm, who is in love with Pol, is also joining them, despite their attempts to stop him. They are later joined by Silk, a Drasnian prince and thief, and Barak, a Cherek warrior. In the second book in the series they are also joined by princess Ce'Nedra. They then follow the trail the thief left behind him in order to find the stolen artifact, the magical orb called the Orb of Aldur.
In the third installment of the series the group continues towards the Vale of Aldur, in which Polgara and Belgarath used to live. The Vale is considered to be Aldur's most sacred place, only known to his heralds, and therefore a safe place for the group.
On their way to the Vale, they pass through a haunted land. Once, people lived there, but the Tolnedrians killed them in order to get their gold. As a punishment their god released their ghosts in order to drive every person entering the land insane. He tries to do so especially to Ce'Nedra, since she is Tolnedrian, but the Voice of the Prophecy, who talks to Garion, stops him. Eventually they manage to make it to the Vale of Aldur safely.
In the Vale Garion learns more about his magical powers. He learns why he cannot bring creatures back to life and why he cannot 'unmake' things. Once his training is completed, the group continues its search of the Orb.
The group enters Ulgoland, the land of the Ulgo, and later enter the Murgo's land, without Ce'Nedra, who would die if she entered the land. In their land, Garion and Belgarath battle the man who stole the Orb. The man, Ctuchik, attempts to unmake the stone and ends up unmaking himself. The group takes the Orb, together with the boy holding it, whom they name Errand, and heads to the island Riva, where the Orb is supposed to be kept.
Best part of story, including ending: I liked this story because it is interesting and well written. The story is compelling and the characters are realistic. It is easy to connect to them and understand them, because they're really human, even though they're not exactly humans as we know them.

Best scene in story: My favorite scene was the battle scene between Garion and Ctuchik. I loved reading about the magical battle, and it was beautiful to see that not everything can be done using magic.

Opinion about the main character: I like that Garion is slowly growing up. He's getting more mature as time goes by and is clearly developing. The way he thinks changes. It's interesting to see, and to me it's beautiful.

The review of this Book prepared by Shir B. a Level 2 American Robin scholar

Chapter Analysis of Magician's Gambit - Belgariad 3

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Plot & Themes

Composition of Book Descript. of chases or violence 20%planning/preparing, gather info, debate puzzles/motives 30%Feelings, relationships, character bio/development 30%Descript. of society, phenomena (tech), places 20% Tone of book    -   suspenseful (sophisticated fear) FANTASY or SCIENCE FICTION?    -   fantasy world/fantasy past Explore/1st contact/ enviro story    -   Yes Explore:    -   roaming fantasy world, battling hostiles Is this an adult or child's book?    -   Adult or Young Adult Book

Main Character

Identity:    -   Male Age:    -   a teen If magical mental powers:    -   can cast many different spells

Writing Style

Accounts of torture and death?    -   generic/vague references to death/punishment How much dialogue?    -   roughly even amounts of descript and dialog

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