Immortals are a race of superbeings who may or may not exist. Tales about them among all the space races hint of a human appearance but with special psychic powers and a technology so far beyond other races that it seems magic.
Humans haven't been bothered by this race who are more prone to help the underdog races than conquer them, but rumors about them are flying on the human colony of Xenda. This colony is a tourist world where the locals follow the manners and lifestyles straight out of a swashbuckling movie with castles, royalty, and swords.
Col. Val Grant commands a military ship full of scientists and experts of all sorts and is sent to check out the rumors of a vengeful Immortal with a grudge against this world. He believes he's on a wild goose chase, but attacks against the young queen changes his mind.
With the help of bumbling Patrick Blood, a local goofball who is an expert on the world's history and its first contact with Immortals, Grant realizes that this human world is a battleground in the centurylong feud between Immortals Fionna and Dia. Evil Fionna will kill this world's humans until Dia comes to protect it, but Dia has been dead for years.
Fionna, as crazy as she is powerful, refuses to believe Dia won't come, and Grant and his scientists must figure out a way to stop her before the whole planet and its population are destroyed.
Along the way, there are secret catacombs, sword fights, snobby aliens, and a young queen to romance as well as space ships and laser pistols. The plot is full of surprises and just when you think you have it figured out, it surprises you again. It definitely puts the fun back into science fiction. A return to the Golden Age of SF!
This report prepared by Delphin Kent