Bart Minnock, the young founder of a upcoming gaming company, is found decapitated in his holo room which is locked from inside. The room is empty save for Bart's horrific remains and the latest game that his company is working on. When NYPD's technical team tries to retrieve the disc, it self-destructs and Roarke, Feeney and McNab find themselves racing against time to salvage it.
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Naturally, Bart's friends and co-owners of the gaming company U-Play, Cill, Var and Benny are the prime suspects. But how did any one of them manage to get inside a lock room and vanish without leaving any trace on the security videos?
Lieutenant Eve Dallas is terribly out of her depth when it comes to technology, but the best when it comes down to hunting down the bad and the vicious. When Cill is found in a near-dead condition at her empty apartment, Eve knows that the killer won't be satisfied with just one murder.
Best part of story, including ending:
JD Robb tries to explore the virtual gaming scene set in the late 2050s. While the technical jargon and the physics involved seemed a little too fantastical to me, I enjoyed the book for the presence of my favorite characters and their humorous interactions.
Best scene in story:
The final scene where Eve and Roarke have to fight for life was absolutely thrilling and goosebump-inducing!
Opinion about the main character:
With the victim and his three friends occupying Eve's mind throughout the case, it makes her focus on her friendships and she realizes how much value they add to her life in their own distinctive ways.