The Game of Sunken Places Book Summary and Study Guide

Detailed plot synopsis reviews of The Game of Sunken Places

Gregory knows his Uncle Max is not quite normal, so when he and his friend Brian go to visit and Uncle Max comes to pick them up in a horse-drawn carriage, he's not surprised. It doesn't surprise him that Uncle Max makes the boys wear knickerbockers, or that the only talking allowed at meal times is Uncle Max's mutterings. He is, however, surprised when he finds out that the boys will be expected to play a game while they're visiting, with the forest and mountains as the game board and Brian and Gregory as the game-pieces. He's even more shocked when he discovers what's at stake - if the boys lose, it could mean that an entire race of elf-like creatures will be exiled from their home forever. With this in mind, the boys try their best to beat the other player before the sand in the game's hour glass runs out.   
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The review of this Book prepared by Phoenix Rye

Chapter Analysis of The Game of Sunken Places

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Plot & Themes

Composition of Book Descript. of chases or violence 20%planning/preparing, gather info, debate puzzles/motives 40%Feelings, relationships, character bio/development 20%Descript. of society, phenomena (tech), places 20% Tone of book    -   very upbeat FANTASY or SCIENCE FICTION?    -   fantasy story on current Earth Repressive society story    -   Yes Repressive because:    -   has game where people are hunted Is this an adult or child's book?    -   Kid's book (ages 7-14)

Main Character

Identity:    -   Male Profession/status:    -   student Age:    -   a teen

Writing Style

Accounts of torture and death?    -   no torture/death How much dialogue?    -   roughly even amounts of descript and dialog

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M.T. Anderson Books Note: the views expressed here are only those of the reviewer(s).
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