Several friends are transported to a magical world by a professor and have to struggle to get back. Karl and his friends join one of their professors for a role playing game which suddenly transports them into the world of the game. One of their friends leads the group down into a city where he tries to cheat at a game and gets killed. The others escape. The realize the risk is real and they hear a legend that an artifact guardec by a dragon can take them back home.
They make the journey across the land after making a deal with a ship's captain. They are bothered by the slavery they see. Karl frees a young, telepathic dragon from where he is being used at a sewage disposal pool. The act upsets the city, so Karl and his friends flee.
The group is captured by slavers. They escape freeing slaves in the process. The young dragon returns to help them. They reach the mountain, fight the ancient dragon, and get back home, but one of them is burned to death and the artifact is destroyed. They carry his body back to the professor's house and convince him to send them all back. They have their friend brought back to life and begin a campaign to end slavery and defeat the slavers in their new home.
Best part of story, including ending:
It brings the fantasy/ role playing world to life by using gamers thrust into the characters they play.
Best scene in story:
Freeing the dragon from the cess pool and the telepathic conversation Karl and the dragon have say a lot about freedom.
Opinion about the main character:
Karl is a person of moral virtue thrust into an amoral fantasy world. His character adds depth to the story.